Circling the Midnight Sun by James Raffan

By James Raffan

From pro tourist and bestselling writer James Raffan comes a publication that might remodel the best way we predict approximately northerners and the north

Over the process 3 years, James Raffan circumnavigated the globe at 66.6 levels range: the Arctic Circle. Armed along with his ardour for the north, his curiosity in varied cultures and his unquenchable experience of experience, he got down to placed a human face on weather switch. What he came upon used to be via turns surprising, troublesome, pleasing and enlightening. In Circling the middle of the night solar, Raffan provides a warm-hearted, enticing portrait of the circumpolar global, but additionally a deeply affecting tale of societies and landscapes within the throes of large switch. Compelling and completely unique, this is often either an event tale and a ebook that would swap your view of the north ceaselessly.

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Drawing one at random and casting it out forms an illusion with audial and visual components, which lasts until it is dispelled. The illusory creature will not go more than 30' from the card, but it will otherwise move and act as if it were real. When the illusion is dispelled, the card becomes blank and cannot be used again. If it is picked up, the illusion is automatically and instantly dispelled. The cards are: JOKER — Illusion of the Deck’s Owner JOKER — Illusion of the Deck’s Owner A — Red Dragon 10 Cloud Giant 10 Fire Giant A — Beholder A — Lich 10 Frost Giant 10 Ettin A — Iron Golem K — Fighter and 4 Guards 9 Hill Giant K — Magic-user and 1 Apprentice 8 Ogre Mage K — Cleric and 2 Underpriests 9 Troll K — Thief and 3 Cohorts 9 Ogre Q — Succubus 8 Bugbear Q — Night Hag 8 Gnoll 8 Hobgoblin Q — Medusa Q — Erinyes 8 Orc 2 Goblin J — Druid J — Assassin 2 Kobold 2 Goblin J — Monk 2 Kobold J — Bard Cards can differ or be missing.

When the illusion is dispelled, the card becomes blank and cannot be used again. If it is picked up, the illusion is automatically and instantly dispelled. The cards are: JOKER — Illusion of the Deck’s Owner JOKER — Illusion of the Deck’s Owner A — Red Dragon 10 Cloud Giant 10 Fire Giant A — Beholder A — Lich 10 Frost Giant 10 Ettin A — Iron Golem K — Fighter and 4 Guards 9 Hill Giant K — Magic-user and 1 Apprentice 8 Ogre Mage K — Cleric and 2 Underpriests 9 Troll K — Thief and 3 Cohorts 9 Ogre Q — Succubus 8 Bugbear Q — Night Hag 8 Gnoll 8 Hobgoblin Q — Medusa Q — Erinyes 8 Orc 2 Goblin J — Druid J — Assassin 2 Kobold 2 Goblin J — Monk 2 Kobold J — Bard Cards can differ or be missing.

DMs are play them as if they were real creatures). XP Value: 1,500 Hat of Disguise: This normal-appearing chappeau contains a powerful enchantment which allows its wearer to alter his or her appearance as follows: Height: +/- 25% of actual height Weight: +/- 50% of actual weight Sex: Male or female Hair: Any color Eyes: Any color Complexion: Any color Facial Features: Highly mutable Thus, the wearer could appear as a comely woman, a half-orc, or possibly even a gnome. If the hat is removed, the dweomer is instantly dispelled as far as the disguise is concerned.

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