By Matthew Knott
Beginning Xcode, quick Edition won't basically get you up and working with Apple's newest model of Xcode, however it additionally exhibits you the way to take advantage of rapid in Xcode and incorporates a number of tasks to build.
If you have already got a few programming adventure with iOS SDK and Objective-C, yet need a extra in-depth instructional on Xcode, specially Xcode with Apple’s new programming language, rapid, then Beginning Xcode, rapid Edition is for you. The ebook specializes in the recent applied sciences, instruments and contours that Apple has bundled into the recent Xcode 6, to enrich the newest iOS eight SDK.
By the tip of this ebook, you should have all the abilities and numerous examples to draft from to get your rapid app from inspiration to App shop with the entire strength of Xcode.
Read or Download Beginning Xcode: Swift Edition PDF
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Additional resources for Beginning Xcode: Swift Edition
The Attributes Inspector’s Font property 10. At the top of the pin popover, you see a square with an I bar on each side followed by a numeric value. Click the top, left, and right I bars to highlight them red, as shown in Figure 2-11. Then click the Add 3 Constraints button. Figure 2-11. Setting some constraints for the label 9. Because you have Size Classes enabled for this view, it’s essential to set a couple of parameters called constraints that tell iOS how to position the label in the view.
In this instance, and as I just mentioned, select the Single View Application template. Typically, when choosing a template, you go through a thought process like the following to make sure you start with the right template: How users will navigate around your application: If you’re using a good-old UINavigationController as the crux of the application, chances are you need to choose a single-view application and then implement a UINavigationController manually. However, if users will navigate using the UITabBarController, then your best choice, surprisingly, is a tabbed application.
6. Ensure that Device is set to iPhone and Language is set to Swift, and that you’ve unchecked Use Core Data. 7. To finish, click Next. You’re prompted to choose a location for your project. Save it somewhere that’s easy for you to find, and ensure that Source Control is unchecked. Click Create. Now you’re now ready to explore the many different areas of Xcode. CHAPTER 3: Project Templates and Getting Around 51 Getting Around Now that your application is ready and the project is set up, it’s be useful to become familiar with the main areas of Xcode’s interface: the navigators, toolbar, editor, utilities panel, and debugging area.