Beginning iPhone Development with Swift: Exploring the iOS by Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF

By Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF LAMARCHE

The workforce that introduced you the bestselling starting iPhone improvement, the ebook that taught the area the right way to application at the iPhone, is again back for starting iPhone improvement with Swift.This definitive consultant is modern with Apple's new quick programming language and the most recent and maximum iOS eight SDK, and Xcode 6.1. there is assurance of brand-new applied sciences, together with speedy playgrounds, in addition to major updates to latest fabric. you will have every thing you must create your personal apps for the newest iOS units. each pattern app within the e-book has been rebuilt from scratch utilizing the newest Xcode and the newest 64-bit iOS 8-specific venture templates, and designed to exploit the newest Xcode good points.

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Extra resources for Beginning iPhone Development with Swift: Exploring the iOS SDK

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We’re not going to talk about unit testing in this book, but it’s nice that Xcode sets up some of these things for you in each new project you create. plist file. info CHAPTER 2: Appeasing the Tiki Gods  Products: This folder contains the application that this project produces when it is built. app, which is the application that this particular project creates. xctest, which represents the testing code. Both of these items are called build targets. Because we have never built either of these, they’re both red, which is Xcode’s way of telling you that a file reference points to something that is not there.

Select the Single View Application template, and then click Next. info 54 CHAPTER 3: Handling Basic Interaction You’ll be presented with the same options sheet that you saw in the previous chapter. In the Product Name field, type the name of our new application, Button Fun. apress, and Swift), so you can leave those alone. In this chapter, we are going to use Auto Layout to create an application that works on all iOS devices, so in the Devices field, select Universal. Figure 3-2 shows the completed options sheet.

But if you still wanted to support older, non-Retina iPhones, you needed to include an icon at half that resolution too, 57 × 57. Then there’s the issue of the iPad, which has still other icons sizes, both Retina and non-Retina, for both iOS 8 and for earlier versions of iOS! For now, we’ll avoid diving further down this particular rabbit hole, and just provide icons for an iPhone running iOS 8. info 46 CHAPTER 2: Appeasing the Tiki Gods Do not try to match the style of the buttons that are already on the phone when you create the icons; your iPhone will automatically round the edges.

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