Android Studio Game Development: Concepts and Design by Jerome DiMarzio

By Jerome DiMarzio

This brief ebook walks you thru the method of constructing cellular video games utilizing the hot Android Studio IDE. Android Studio video game improvement introduces you to the foremost instruments in Android Studio and provides you the data you must improve video games in Android Studio. This e-book takes you from fitting Android Studio, via exploring the IDE to making a brand new venture and developing GitHub as a VCS. you are going to then be good outfitted to take on the game-development issues that make up the remainder of the ebook. you are going to know about OpenGL ES and the way to accommodate polygons, earlier than learning photograph loading and sprite sheets. the ultimate 3 chapters disguise issues very important to profitable video game improvement: interactivity. you are going to achieve talents in studying person enter, responding to that enter with in-game circulation, and detecting collisions.

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Info CHAPTER 4: GitHub as your VCS 37 After you have named your repository you are prompted for which files from your project you wish to add. This will generally be all of the files, however if there is any sensitive information in any of your files keep that in mind before including those files in any public repositories. Now, if you check your GitHub profile, you should see your new repository. com/jfdimarzio/AndroidStudioGameDev. In the next chapter, you are going to learn about game development concepts.

Plans run anywhere from Free to $50 US per month. The major difference between the plans is the number of private repositories that you get. The free version of GitHub allows you no private repositories. The plan selection page is shown in Figure 4-4. Figure 4-4. info CHAPTER 4: GitHub as your VCS 33 Once you have selected your plan, click on the Finish sign up button at the bottom of the page. That is all there is to setting up the GitHub side of the equation. Now let’s set up the Android Studio side.

You will need to be aware of just which packages you have to work with; we’ll cover these as they relate to the topics in the chapters. Another pro, and another con, concern Android’s familiarity vs. its lack of power. What Android offers in familiarity and ease of programming, it may lack in speed and power. Most video games, such as those written for PCs or consoles, are developed in low-level languages such as C and even (partially) Assembly. This gives developers the most control over how the code is executed by the processor and the environment in which the code is run.

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